My quest to build my own Cities of Death Terrain continues! With the completion of my ruined Imperial Shrine (left) that brings me up to six buildings! Next up is gonna be a Ruined Imperial Eagle inspired by the good 'ole boys at GW. You can check out the rest of the gallery here:
Thursday, November 1, 2007
Cities of Death!!!
Posted by
Crab-Stuffed Mushrooms
at
7:52 PM
1 comments
Labels: Cities of Death, Cityfight, Imperial Shrine, Ruins, Terrain, Warhammer 40000, Wh40k
What We've Been Up To:
News - 1st November '07: We've in the midst of Open Gaming! Summer was great with a boatload of Hordes and Warmachine games played. Congrats to Tony for taking the top prize in the Summer Rampage and thanks to all the new faces who came out to participate.
We've also had several great tournament placings recently too! Pete placed 6th and Joe P placed 11th and also won Player's Choice for his Nurgle DL at the Crossroads GT! Congrats Joe! And in a major upset, we took second place at the NEWCC!
Posted by
Dice Dogs
at
7:46 PM
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comments
Labels: Club, Open Gaming, Tournaments, Updates
Membership: How to Join
Membership in the club is on an invitational basis (but this should not deter you from getting a game): we like to spend some time letting potential members see what we're about, and getting to know them as well. If you're interested in joining the club, the best way to start is to come out and play some games! You can introduce yourself on the messageboards (unfortunately due to high volumes of spam it takes a little time for us to activate new board signups -usually 24 hours or so), or just come down on a Monday night and say hey.
What to expect:
If you set up a game in advance on the boards, it's helpful to talk about your skill level and the type of game you enjoy – are you a GT winner who enjoys playing rock hard armies, or are you the kind of guy who paints the models he likes and kinda knows the rules, but really just likes seeing all the stuff on the table?
If you just drop in, you may not get a game the first night, but you should be able to set one up for the following week. You will be able to see what we've got going on, and chat with some of the members. Don't be afraid to say hello, even if we're in the middle of a game. We're all friendly, even if we're deep in concentration over the outcome of a flank charge or a disagreement over some arcane rule.
Our "getting to know you" period is usually from 1-3 months. While this may seem long, the success of the club is based on the lasting friendships that we've developed. A lot of us have been gaming together for 15+ years, and it's important to us for you to have time to get to know the people you're going to be playing with and for us to get to know you. We would rather take the time to develop a lasting friendship than take everyone who walks in the door.
Once we've gotten to know each other, if it's a good fit, you'll get an invitation to join. You'll get a shirt, a discount at Time Warp and Dark Tower, access to the club library, and access to the members only portion of the boards. You'll be responsible for paying dues (currently $5/month), and be expected to represent the club at gaming events you attend (i.e. wear your colors with pride!). Your input will be welcome in establishing the direction of the club (what games we play, new shirt designs, etc.). In short, you'll be part of the family.
Posted by
Dice Dogs
at
7:40 PM
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comments
Labels: About Us, Club, Invitation, Joining, Members, New Members