Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Monday, January 21, 2008



As I've alluded to in my previous blog, I've been working on a secret weapon to help my Vostroyans in a city fight. Well, three of them actually...


In reality these will probably be more of a gimmick than an effective tactic, but I'm looking forward to seeing the shock on my opponent's face when he realizes my combat-shy 'guard won't be as much of a pushover as he thought... Their ability to destroy buildings on a 4+ is the sole reason I'm taking them. I've never been a fan of pie plates, they scatter too often in my experience. Their only value lies in scaring horde armies during the deployment phase. Anyways, let's examine the points shall we?

Demolisher Positives:
  • Siege Shells destroy buildings on a 4+*
  • Demolisher shells are Strength 10 AP2 (when not firing at buildings).
  • Enemy units have to choose between being buried in a ruined building or standing in the open (and taking their chances with the Demolishers...)!
*This actually takes two successful shots, the first shot merely makes the building count as a Dangerous Terrain.

Demolisher Negatives:
  • Destroyed Buildings count as Size 3 Area Terrain ("...due to the clouds of smoke thrown up by the demolition") and will still block Line of Sight.
  • Pie plates have a chance to scatter.
  • Siege Shells do not have an AP value.
  • The enemy will almost always have a 4+ cover save.
  • Models in Dangerous Terrain only have to take Dangerous Terrain tests if they choose to move.
In the end, the only way to find out if this works is to play! To that end I just need to finish the army...

Thursday, December 6, 2007

Fast Attack!


Okay, okay! I know I'm supposed to be painting WHFB, but I couldn't help it! I'm really keen on getting this out of the way (I'm tired of abandoning projects) so I don't have unpainted models staring me in the face anymore. So in the past few weeks since my last post I've been working on this: 5 nasty units of flamey-death! Ordinarily I'd never consider putting flamers on my sentinels, or kitting them out and armoring them up. However this army is being tailored specifically for Cities of Death and the rules change there. Specifically in terms of unit roles and value. This also marks the halfway point for my army in terms of models done. Up next I've got some nasty ideas in mind for Heavy Support (here's a hint:). You can check out the rest of the models in the gallery here.

Saturday, November 3, 2007

For Vostroya!


My CoD frenzy continues! This time in the form of my Vostroyan army! Far from being your usual 'guard variety, I plan on designing the whole army specifically for Cities of Death (to accompany my terrain). "What?!" I hear you say? "You never take a shooty army into Cities of Death ('especially the 'guard)!"
"True enough" I reply, but I like a challenge! Movies like Enemy at the Gates and Saving Private Ryan have inspired me to throw my lot in with the common infantry trooper, slogging his way through the blood, sweat and mud as he works to clear that next building, not knowing if his next breath will be the last as he turns 'round the corner...

Fortunately for my lowly infantrymen, I'm also painting up some armor! Lots of nasty flame-spewing armor to be specific. My plan for success is to load up with as much template-laying death as possible. Combined with small sacrificial units (remnant squads) and a sh*tload of plasma guns I should be able to shoot up enough of the enemy (while feeding him cheap units). I'm hoping a few demolishers with Siege Shells will also help. You can check out the armor and the rest of the Vostroyan Gallery here: